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The developer also took care to separate the over-world map into distinct areas that can be accessed quickly via teleporters. Somehow, Dust manages to bridge the gap between frantic action and in-depth adventuring – your constant tirades around the screen won’t unlock secrets any faster and the items gained don’t render your foes too much weaker.
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There’s so much more to say about the sense of exploration that has you going out of your way to collect keys, “Friends” (that offer free stat boosts), treasure chests and take up Arena challenges. The combat may seem intimidating but the responsive controls make it easy and fun.
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Parries especially become essential when taking on larger foes. Just when it may seem to get repetitive, you’ll be introduced to Dodges, Parries and different types of magic. You could launch a few enemies into the air, follow up with an Aerial Dust Storm and Fidget’s projectiles (which multiply as they come in contact with the Dust Storm), and reach a higher level wherein you do battle with another set of enemies. This, combined with Fidget’s magic and the latter Aerial Dust Storm, make for insane highlight reels of multi-hit combos. Things really hit up when you unlock Dust Storm, an ability that allows you swing your blade in a circular motion while remaining stationary. You can pull off combo attacks with X, launch enemies into the air with Y, and special combinations of both allow for downward slashes, throws, and more. Dust functions as a 2D side-scrolling, action-RPG. Yes, not screen-filling, screen-traversing. It’s also animated lovingly, especially when battles devolve into screen-traversing antics. Combine this with the visuals, which are a clean mix of 2D and 3D. Certainly it assists in giving battles their proper ambience – it changes accordingly, from enemies suddenly approaching triggering a high tempo to the relative calm and peace of an open field or the calm foreboding theme as you traverse underground caverns. It captures the grand sweeping epic scale, but on a more personalized level. It’s not just Dust’s voice acting that deserves props. Lip-synching isn’t totally up to snuff half the time, but that’s a small nuisance.
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The dialogue is similarly wonderful, full of humour, drama and a helping heaping of fourth-wall breaking comments. Note to casting directors: If your actor’s delivery and expressions convey character so well that one willingly sits through cut-scenes and conversations, you’re doing things right. Ahrah is the wise, all-speaking mentor but there’s obviously more than meets the eye. Dust is the socially awkward yet courageous hero but you can sense the inner conflict between being who he is and who he previously was. Fidget is annoying, but she’s adorably sarcastic and biting in her fears and flights. It may appear as a typical cast of clichés but the treatment is quite fresh. Suddenly, a mysterious blade named Ahrah beckons to his side, with its guardian nimbat Fidget tagging along. You play as Dust, a man with no memory of who he is. Smidges of Kung Fu Panda, Rayman, Metroid and anime adorn the game, but Dust very much carries its own identity. Humble Hearts employ different routes and roots for an animated action-adventure. You can’t help but feel that Dust channels Atlus’s stellar Odin’s Sphere, released in 2007 for Playstation 2. And then there’s Dust: An Elysian Tail, the mystery indie title hearkening to an 8-bit style of play infused with modern action RPG elements and seemingly developed by one man alone. But every once in a while there’s a great gem to be had. Sometimes games turn up disappointing or more typical than what we expected but still immensely playable. Mysteries are everywhere – in the realm of literature, movies, music – but the mystery of Summer of Arcade is even better.